To be effective, learning activities must first account for the experience level of the learners. Followed by identifying the learning objectives that a learner must achieve by using the learning activity. You also need to determine the optimal amount of time that learners must spend on each activity to achieve the desired objectives.
Using tools such as storytelling, gamification, virtual learning, augmented reality, etc. to create learning activities can promote better learning. These tools are effective at creating learning activities that reduce the cognitive load on the learners and promote better learning. However, when it comes to designing learning activities, you need to remember that much like everything else, learning activities also must carry the right context. For example, developing a game for compliance training is less effective as compared to using an interactive scenario where learners are put into a fictitious situation and made to decide what they would do. The latter would be contextually more relevant.
Additionally, using learning activities to create branching scenarios, comparative case studies, group collaborations via the social network, feature-rich eLearning games, personal learning paths, and more are just some of the learning activities that help in achieving learning goals. Also, identifying the media and the technology you want to incorporate in order to create an effective learning activity and a resulting experience also becomes an important contributing factor to a learning course’s overall effectiveness.
Using technologies such as big data can be immensely helpful when creating learning activities. Data helps you design more personalized learning material, identify faults in previously created learning activities, assess the kind of activity that is right for a training module, and come up with alternate activities when the effectiveness of the current activity is in question.
In order to use learning activities appropriately and impressively, it’s imperative to align it with learning objectives. To put it simply, learning objectives are the guide to drawing up learning activities that not only help test a learner’s existing knowledge but also assist in achieving the goal for the particular lesson which collectively leads to better engagement and learning.