Learning and Development initiatives contribute greatly to keeping the employees happy, engaged, and empowered by giving them the assurance that the company is invested in their growth aspirations. With millennials making up 75% of the workforce today, we have to take into account that 87% of this segment believes professional development and career growth is very important to them. Ceridian reports that 91% of top performing employees rate learning and development opportunities as very important. And then there is the statistic that shows that companies that invest in employee training and learning and development initiatives enjoy 24% higher profit margins as against companies who don’t. Learner experience is about providing the opportunity to learn and grow through avenues that excite and engage learners.

A great learning and development strategy doesn’t just ensure that your employees remain content with their jobs. It also ensures that they remain committed, enthusiastic, involved, and ultimately, productive in their job roles. Those organizations that understand this are focusing on actively creating a culture of learning and have effectively employed eLearning to drive the same. However, worrying trends are also visible. According to reports, the current average completion rate for MOOC’s averages out to only 15%. Other studies reveal that the dropout rates for online courses stand as high as 70%. Given the investment that goes into the learning initiatives, it is time that we re-evaluate the way learning is disseminated.

Taking a Learner-Centric Approach

Organizations are realizing that they need to amplify their learning initiatives to engage employees, improve productivity, and close the skills gap. However, we need to take a close look at how learning is being delivered today. Instead of an administration-centric approach, we need to adopt a learner-centric approach to achieve the desired results from these initiatives. This can only be achieved when we begin to focus on learning experiences to enable continuous learning.

Training and development initiatives thus must move beyond the traditional PowerPoint presentations, eBooks, and generic training videos. We need to now look at evaluating ways that help the learner become the driver of their learning and development. For this, it is imperative to focus on learning experiences and evaluate how to enhance them to compel the users to complete courses, improve training outcomes, and drive knowledge retention.

Focus on Frictionless Experiences

Learning experiences have to become absolutely frictionless. In a world ruled by consumer-grade experiences, it is unfair to expect an individual employee to like something that will be challenging to use. Learning Management Systems thus have to be designed keeping the end user’s standards in mind and to create a frictionless experience.

The principle of ‘don’t make me think’ also plays into designing great learning experiences. LMS’s have to focus heavily on enhancing end-user satisfaction. Factoring in things like accessibility, usability, and fun in the interaction between the course and the user are some good starting points. We have to start looking at the learner experience with the LMS in the same lens as User Experience Design in product development. The UI thus has to support and enhance learning outcomes, and learners have to be kept at the core of the experience. Cognitive elements have to be employed suitably to enhance learner retention and concept application.

Contextual Customization and Personalization

Understanding the learners, their job roles, specific needs, assessing and understanding their existing skill sets and knowledge levels helps in taking the learner-centric approach. Observing patterns such as how they prefer to consume information, the devices they like to use to access information are also important points of consideration. The core has to be to create meaningful learning experiences that help learners perform their roles better. The millennials, for example, are extremely comfortable with technology. Designing mobile learning experiences for them will yield better results than classroom training or learning delivered through one-way lectures.

Enabling Continuous Learning

This age of ‘anytime, anywhere’ also has to drive learner experience. A diverse workforce, changing everyday needs, and distributed teams and employees, are reason enough for learning solution providers to ensure that they drive learning experiences that are easily accessible. Learning must be continuous and enabling. This means, if a salesperson has to access a certain piece of information during a meeting, they can easily do so from their learning repository. Thus, focusing on mobility becomes critical in driving learner experience.

Ease of Use is a Great Learner Experience Driver

The LMS in use simply cannot drive learning experiences if it has a steep learning curve. The learners should be able to navigate the LMS easily to fulfil their training needs and immediate objectives. If learners log in to the LMS and have to ask too many questions, then that’s a problem that needs to be addressed immediately.  Employing gamification and interactive elements such as AR and VR organically increase the ‘fun’ element of the learning program. It also helps drive richer learning experiences by engaging the users in an appealing manner. This helps them learn faster and enables better learning outcomes.

The new learner experience demands that eLearning has to evolve from ‘telling’ to making the learner feel more ‘involved’. We have to move away from providing isolated learning experiences that lead to learner attrition. By focusing on the elements that drive learning experiences, we can curate learning programs that fill the existing knowledge gaps and can enable continuous learning, anywhere, anytime. Most importantly, by focusing on learner experience, we can design a learning strategy that the learners would actually want to be a part of.

icons, infographics, etc., roll-overs can be found at this level. This level is more audio-driven where the learner does a little more than just watch, read or navigate the learning material here and can associate with the learning conditions through “problem areas” employing interactive assets such as movement, sight, and sound. The navigation in this interactivity level expands to glossaries and links to external resources and often has exercised such as quizzes, identification components, drag and drop, matching, etc.

At eNyota we strive to help deliver eLearning that makes a difference. Our courses are designed for the learners first. Ensuring learner experience is at the core of your course helps in a successful training initiative. Try adding a little animation or interactivity to your important topics and watch how learners respond with greater interest. This is the true essence of learner experience and we know how to deliver this. Reach out to us at contactus@enyotalearning.com or click here to register yourself for a callback. We assure you it’s worth it.

Deliver the Best Learner Experience

 


Today, the pressure is always on increasing the level of interactivity in learning. In eLearning, interactivity drives engagement. Interactive elements help the learners actively participate in the learning. This, in turn, improves learning outcomes and facilitates better knowledge retention.

Why Use Interactivity?

The objective of using interactive elements is to facilitate learning, best explain the topic to the learner, and keep the learner actively engaged. Several studies show that the use of interactive elements improve learning outcomes and facilitate better retention of the learning objects.

Interactivity in eLearning can extend from simple click-to-reveal kind of actions, to creating situations and scenario reproductions, and creating decision tests. With the use of interactive elements such as gamification, multimedia, video, simulations, digital avatars, virtual reality etc. the learner can develop a deeper comprehension of the subject via a protected, experimentation-like environment.

However, not all interactivity levels are created equal. Organizations must apply interactivity levels in their eLearning programs according to the nature of the content, the technological infrastructure and environment, the desired outcomes, the target audience, and the budget.

The level of interaction is the metric that refers to concepts such as learning complexity, user interaction levels, and sophistication level of the eLearning course.

Interactivity in eLearning is broken down into the following levels:

Level 1

Low-Level Interactivity/Page Turners

Level 1 or Page Turners is a very basic level of interactivity. Here, the learner watches a video or recording or receives the text on the screen with minimal media use. Media used here is in the form of photographs or icons. While the learner has minimal control of the learning environment as the level of interactions here are quite passive, this level of interactivity is still better than PowerPoint presentations since the content is broken down into smaller, bite-sized pieces, and each section could be followed by a basic assessment. Video provided by the client can also be cropped and embedded in this level and may or may not use audio. If audio is used, then it is used verbatim.

This level of interactivity can be used effectively if the aim is to build awareness, is procedural in nature, or when the learners just need a ‘show me how to” kind of a presentation.

Level 2

Medium to High Interactivity (Audio-Driven)

In this level, the learner is allowed more control, thus making this level the most favored approach to delivering eLearning. The use of animations, graphics (like photographs, icons, and infographics), and interactivities such as click-to-reveal activities like clickable tabs, icons, infographics, etc., roll-overs can be found in this level. This level can also employ audio and video elements such as introductory videos and product demonstrations for better learning. In this level, interactive elements appear at regular intervals, say every 5 screens. In this level, the learner must demonstrate the knowledge acquired from the content as the emphasis is on application objectives.icons, infographics, etc., roll-overs can be found in this level. This level is more audio-driven where the learner does a little more than just watch, read or navigate the learning material here and can associate with the learning conditions through “problem areas” employing interactive assets such as movement, sight, and sound. The navigation in this interactivity level expands to glossaries and links to external resources, and often has exercises such as quizzes, identification components, drag and drop, matching, etc.

This level of interactivity is apt for eLearning situations that are focused on on-the-job-performance improvements such as process and product training and skill development, rather than just knowledge transfer. Because of the more media and audio-driven approach taken, content overload is not a concern and the learner can take in digestible chunks of information, at their own pace.

Level 3

Medium to High Interaction Using Conversation/Stories/Games/Branching, etc.

Higher interactions are best suited for courses that have a moderately high degree of complexity, demand active learning due to the multiple inter-related concepts, and multidimensional problems that require authentic representation, and advanced practice. Graphics, animations, custom illustrations (characters or backgrounds relevant to the story or theme being used), and gamified quizzes are employed at this level. This learning method could also use multiple paths or branching to enable active learning.  The learner has a higher degree of control over the course environment.

The content is presented in the context of real business problems and employs audio, videos, and simulated environments with interactivity appearing more regularly, say on every 3rd screen. The content also has a flexible or customized navigation structure and employs more complex and narrated animations.

There are more complex practice opportunities by using custom animations that test the learner’s investigative capabilities. This method is best suited for training on problem-solving capabilities such as performing financial calculations, introducing menu-driven applications or new software environments etc. This learning method also provides a ‘safe’ environment to learners as they can learn the impact of their decisions in a simulated environment. The emphasis is on application, knowledge transfers and retention. The learner here must make complex decisions and in case of poor performance, they receive immediate remediation.

Level 4

Advanced Interactivity (Videos/explainers)

This level employs a high level of instructional and visual design, using an animated explainer or video-type approach. Simulations, high-impact graphics, complex animations, highly recharged interactivities, self-checks and practice sessions with a higher degree of sophistication. This level employs a story line with characters and may also have interactive elements.   The creation of personalized or dynamic environments using real-life scenarios and digital avatars to teach complex theories or concepts with a professional run-through enable better comprehension and deliver a better learning impact. This approach works great for presenting how-to videos, product demonstrations, change management, story-telling, etc. This level of eLearning is a good learning option when the objective of the course is to help learners understand complex and multifaceted business problems or teach them high-level or advanced decision-making skills, or even to bring about in change in attitude and behavior. Live recordings of customer interactions, for example, can be used to training customer-facing teams where they get to see an actual or simulated interaction, thus helping them up their skills in a faster more relatable set-up.

Level 1 and Level 2 interactivity is well suited for training that needs frequent updating such as new hire orientations or company policies. It is also great for larger training programs where budgets might also be a constraint.is to help learners understand complex and multifaceted business problems or teach them high-level or advanced decision-making skills, or even to bring about a change in attitude and behavior. Live recordings of customer interactions, for example, can be used to training customer-facing teams where they get to see an actual or simulated interaction, thus helping them up their skills in a faster more relatable set-up.

Level 3 and 4 are ideal for situations where the learners need to be motivated to take the course, if they need to improve productivity, and where their actions have a direct business impact. Evaluating the technical environment such as bandwidth, software etc. is essential for employing Level 3 and 4 interactivities.

When it comes to interactivity, sometimes less can be more and vice versa. The learning objectives and the desired outcomes must drive the level of interactivity your course needs. Consider your learner personas, their level of comfort with online training, their job requirements, and of course, your budgets and business needs, before applying a certain instructional and visual design strategy. Consult a Learning Solutions Specialist to help you define what is the best approach you need to take.

At eNyota we strive to deliver the best experience your learners can get. Our interactive courses are based on the levels mentioned above and are designed and created to provide an optimal level of learner engagement and completion rates. If you’re interested in knowing more about the next course you want to build and how it can be achieved, reach out to us at Contactus@enyotalearning.com or click here to fill a form, and one of our representatives will reach out to you.

Not All Interactivity is the Same - Decoding Interactivity Levels


With new technological advancements happening every single day, the eLearning landscape is just not what it was even five years ago. Reports suggest that eLearning will be a $37.6 billion market by 2020. The biggest technological change was brought about mobile technology – that used smartphones and other hand-held devices for delivering interactive and engaging content. In the next wave, technologies like Augmented Reality (AR) and Artificial Intelligence (AI) may take eLearning to an entirely different level. These new technologies could dramatically change, and in many ways already are changing, the way learners are learning, consuming content in a more personalized and concise manner.

Technology Trends

The impact that technology has on everyday life is beyond dispute. It is influencing the way we communicate, work, socialize, and learn. In the eLearning game, technology is causing a paradigm shift in the way content has been delivered and consumed. These trends are enabling those creating eLearning to visualize new and innovative content and formulate solutions that blend modern technology with personalized learning experiences. Let’s look at 5 technologies that are sure to have a massive impact on eLearning:

  1. Microlearning: In a world of millennials with short attention spans, the popularity of microlearning is already irrefutable. As learners become more and more finicky and demanding, they expect content to be short, relevant, contextualized, and specific. microlearning offers much value in the eLearning space with its small and context-based learning experiences that allow learners to learn from their own personal environment. Learners can be in control of what content they want to consume and how they want to learn it. By delivering just the right burst of information, microlearning helps learners quickly close a skill gap or meet a specific learning outcome and perform the task at hand with ease. Being learner-centric and easy to use, it is widely accepted and has a positive impact on learning outcomes.
  2. AI: AI provides effective learning solutions for industries with dynamic learning needs. Since every individual processes content and learns from it in different ways and at different speeds, AI can help organizations curate content that fits the individual needs of learners –neither too fast (or too slow) and not too confusing at the same time. Organizations that need to update their courses on a continuous basis can benefit from AI. They can drive efforts in improving content at periodic intervals. eLearning solutions, when equipped with AI can automatically recognize the individual learner’s understanding of a concept and guide them to the next stage of learning depending on the current level of understanding – enabling everyone to absorb content at their own pace.
  3. AR/VR: AR and Virtual Reality (VR) can make eLearning engaging and fun at the same time. According to a report, VR in education is predicted to be a $200 million industry by 2020. By bringing learning closer to the sensory world, AR/VR eLearning solutions provide learners with a hands-on experience, enabling them to feel and experience specific aspects of their daily jobs. This enables trainees to take part in simulations that imitate real-life conditions as opposed to learning in a traditional classroom environment with textbooks and PowerPoint presentations. Using AR/VR, companies can effectively train people across a variety of industries: for eg., flight crews can be trained on how to use cockpit equipment, shop floor workers can be trained on critical equipment, and new doctors can be trained on medical procedures. AR/VR make the learning process more realistic, interesting, engaging, and easier to grasp.
  4. Chatbots: Chatbots interact with learners in a human-like manner and help in creating an interactive learning experience – similar to the one-to-one learning experience with a teacher in a classroom-based environment. They can be trained to provide basic knowledge, assign projects, respond to queries, analyze learner behavior, keep track of their understanding and progress, and aid in enhancing the skills of individual learners. What’s more, chatbots can also send regular reminders and notifications to learners and enable them to complete tasks and assignments in time. Since they can adapt to the speed of individual learners, they can initiate effective workplace interactions to boost employee collaboration and workplace productivity. Chatbots can serve as the perfect platform to drive learners in the right direction.
  5. Analytics: As business and technology evolve, continuous learning is what will help organizations outpace rapid change. Analytics in eLearning can help boost the impact of learning in today’s digitally inclined world. by analyzing data about learners and unearthing actionable insights from individual interactions. Trainers can personalize content, refine learning modules, and improve the efficiency of eLearning programs. As learning gets distributed across several devices and locations, analytics can play a significant role in optimizing learning mechanisms. What’s more, analytics can also gather individual learner performance data and alert trainers in case any learner needs more attention.

Technology Drives eLearning Outcomes

Technology is causing a revolution in the eLearning industry. Although mobile has long been the leading light in the eLearning space, today, several modern technologies like microlearning, AI, AR/VR, chatbots, and analytics look set to become real game changers for the eLearning industry. With the capacity to greatly improve and personalize learning experiences, these technologies are what organizations must focus on to stay relevant in a rapidly changing business environment. Are you ready?

We at eNyota have 11+ years of experience in driving your training and development needs using technologically advanced courses! Reach out to us at contactus@enyotalearning.com or Click Here and one of our executives will get in touch with you shortly on how we could help!!
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Here are the top 5 features of the LMSs of the present and future. Each learning experience should be unique. And by unique I mean that it should be capable of achieving possibly the best retention rate. To make this work in the favour of the organizations or the training environment, Learning Management Systems (LMSs) have played a major role.


Traditionally, Flash has been a favorite among eLearning developers due to its interactivity, high quality of graphics, and support for animated content. However, the rapid growth of HTML5 has raised question marks about the future of Flash in the field of eLearning. It is becoming evident that eLearning enterprises and developers have no choice but to start converting Flash-based courses into HTML5. In this article, we will look at some reasons for why there is no escape from flash to html5 conversion.


With every passing day, people are striving harder to perfect the way in which they transfer or retain knowledge and in the process make the learning activity simpler. Though we are aware that retention of knowledge happens more effectively when it is done subconsciously, the preferred method of teaching or learning would still be the one where people learn without them really feeling that they are in the midst of a learning process.


We all know by now that Bitcoin is the king of all cryptocurrencies, and it looks as though it is here to stay for many years to come. It is the most valuable of all cryptocurrencies, with its current valuation of over $4,000 and it’s the most valuable price of $19,000 towards the end of last year. What can we attribute to Bitcoin’s rapid rise in value? If you ask the majority of people why they use Bitcoin they will mention its anonymity and how it stops companies, governments and banks from tracking their money. Whilst traditional electronic payments can be tracked by banks in order to comply with anti-money laundering laws and other legislation, Bitcoin gives users a cloak of invisibility as such. Because Bitcoin doesn’t have a central validator, it means that people who use Bitcoins aren’t required to identify themselves. When someone submits a transaction, the Bitcoin protocols performs checks on previous transactions to make sure that the sender has the necessary funds, as well as the authority to send them, the protocol doesn’t need to know who the sender is.


Over the past few years, we have seen and heard about how Bitcoin has made people millionaires many times over, which leaves a lot of citizens scratching their heads to how they were able to accomplish such a task. Although there is a certain element of luck involved when unsuspecting people bought Bitcoins in the very early days when they were a couple of cents per coin, and since then the price has skyrocketed inevitably making them crypto millionaires.

However, that being said there are other ways to capitalize on Bitcoins movements. You see rather than go in all guns blazing the smart thing to do is invest your money with people who know what they are doing, with people who have market experience. Tradewinds Financials are a wealth management company that is able to offer investors up to 3.25% returns every 6 days upon investing with them. Their client base boasts billionaires and other high net worth individuals, all of whom have entrusted large sums of money with this company and are reaping these 3.25% weekly rewards.

The reason why people lose money in these complicated financial markets is due to lack of knowledge, and you may not admit it to anyone but you know it to be true and there is no shame in that. There is shame going into a venture with absolutely no clue about what you’re going to do, so if you want to make money, or to put it better, if you want to make your money work for you, you have to do the smart thing and let other people manage it, like Tradewinds Financials.


iBook, iAuthors and the iTunesU from Apple, a great step towards changing the mLearning. For those who underestimated the announcement, this was a huge wake up call! Apple have been busy doing what they do best and that is innovating! Though targeted at schools and colleges and students right now, the impact that this could have on higher education companies, publishers, universities and colleges is mind boggling!


An event invite from Apple making a humble suggestion “Let’s talk iPhone” led to technology followers around the world to speculate about the launch of iPhone 5. But out came a surprise called Siri.