Modern technology is disrupting the way we live and work. New gadgets, new technologies are enabling experiences that even a decade ago were incomprehensible. Today, however, this technology is in the hands of the everyday man and is a part of his everyday life. The smartphone, for example, has become an extension of our brains. It does almost everything for us. Most of us would definitely feel lost without our phones, even if it was for a couple of hours. Take FitBit as another example. Could you even imagine counting 10,000 steps in a day a decade ago… or monitoring your heartbeat, or getting a reminder from your wearable device to take a medication? Today, this is common. Wearables and gadgets have become living organisms in the human ecosystem that are helping us become better and do more. Here are 4 ways in which you can use wearable tech in corporate training for more effective learning experiences.


The eLearning market is always buzzing with inventiveness and excitement. Technology is the great enabler, and Learning and Development teams in enterprises are looking towards eLearning for creative ways to enhance training experiences. Here are 4 ways to increase interactivity in eLearning and address the employees’ training and development needs.


In this article, we take a look at 5 key things to consider when developing online training courses for your employees.


Here are 7 simple Zen principles you can put to use in order to improve your online training courses.


Starting a new eLearning project? Here we list the 16 essential steps that you could follow for effective eLearning course design.


In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores gamification examples and what gamification means in the corporate eLearning context, using 3 gamification examples.


In the current setup, corporate houses are increasingly becoming inclined towards technology-aided learning, which is quite obvious keeping in view the close integration between work and learning. It is very essential for the Learning and Development function to find a clear link between the business objectives of the organization and individual development through learning. In this regards, learning initiatives with custom learning greatly helps in aligning both the personal and organizational objectives.


Banks and financial services are quite dynamic. Trends keep changing at the drop of a hat. Under these circumstances, it becomes imperative to make the employees more adept at tuning themselves to crisis situations.