In this article, we take a look at 5 key things to consider when developing online training courses for your employees.


Driven by technology movements like the Cloud, the rise of mobility, Big Data, and Analytics, and also by changing user preferences, the rate of change in the eLearning business is only accelerating. Here are 5 eLearning pillars we may soon abandon.


What would you reply if someone asked you “How much time will an eLearning course development take”? Here is how to estimate your eLearning course development time.


How does the explosion of mLearning impact Instructional Designers? Is there something that needs to change?


As a learner navigating through an eLearning module, did you ever get stuck on a particular slide because you were not sure about what to do next? If yes, then you have probably been a victim of an eLearning course navigational structure, which has not been designed properly.


Our earlier article talks about the Learning Management System features which you should be looking for. In this article, we will talk about the much-talked about features which you should carefully evaluate and decide when (and if) you really need these.


In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores gamification examples and what gamification means in the corporate eLearning context, using 3 gamification examples.


In the current setup, corporate houses are increasingly becoming inclined towards technology-aided learning, which is quite obvious keeping in view the close integration between work and learning. It is very essential for the Learning and Development function to find a clear link between the business objectives of the organization and individual development through learning. In this regards, learning initiatives with custom learning greatly helps in aligning both the personal and organizational objectives.


Over the last 10 years, eLearning has evolved a lot with new technologies and standards. Right from SCORM standard in the year 2004 to the proliferation of new technologies, especially mobile technologies, eLearning has seen a tremendous transformation.


The Differences Between Gamification and Game-Based Learning 

We often see people getting confused between gamification and game-based learning. However, the objectives, results, and implementation methods of each one are totally different. Gamification strategies are increasingly getting attention and investment in eLearning. In today’s high-pressure world, when everyone is working tight schedules, we tend to learn well only when it’s enjoyable or obviously beneficial to us – and games definitely make the learning more enjoyable. According to Engagement Alliance, the gamification industry is predicted to reach $5.5 billion by 2018. Games keep learners engaged and motivated – 80% of learners feel that game-like learning or jobs could make them more productive (Talent LMS).