In this article, we take a look at 5 key things to consider when developing online training courses for your employees.
How does the explosion of mLearning impact Instructional Designers? Is there something that needs to change?
As a learner navigating through an eLearning module, did you ever get stuck on a particular slide because you were not sure about what to do next? If yes, then you have probably been a victim of an eLearning course navigational structure, which has not been designed properly.
Our earlier article talks about the Learning Management System features which you should be looking for. In this article, we will talk about the much-talked about features which you should carefully evaluate and decide when (and if) you really need these.
In 2013, Gartner had predicted that by 2015 more than 50% of corporate processes would be gamified and that 40% of the 1000 biggest companies in the world would deploy gamification in the quest for business benefits. The evidence of our eyes would suggest that gamification hasn’t enveloped us quite that much yet, but it’s fair to say interest on the appropriate use of gamification in eLearning is higher than it has ever been. This article explores gamification examples and what gamification means in the corporate eLearning context, using 3 gamification examples.
In the current setup, corporate houses are increasingly becoming inclined towards technology-aided learning, which is quite obvious keeping in view the close integration between work and learning. It is very essential for the Learning and Development function to find a clear link between the business objectives of the organization and individual development through learning. In this regards, learning initiatives with custom learning greatly helps in aligning both the personal and organizational objectives.
Over the last 10 years, eLearning has evolved a lot with new technologies and standards. Right from SCORM standard in the year 2004 to the proliferation of new technologies, especially mobile technologies, eLearning has seen a tremendous transformation.
Did you ever think what would a house look like without a blueprint in place? Yes, something similar would be the resulting eLearning course without a storyboard.
In this technology-savvy world, the learners use multiple devices to stay connected with the world, and simultaneously use their free time effectively by browsing information on their smartphones, iPads, etc. Now to live up to this multi-usage expectation, eLearning specialists have to design and deliver courses for multiple devices; courses that effectively work across different resolutions, screen sizes, and operating systems. But this is not an easy task!
73.6 percent of technology-delivered training at the Fortune 500 firms comes through online methods (workforce.com). Out of the $200 billion Corporate Training industry, $56.2 billion is represented by eLearning (Global Industry Analysts). Online courses emerged in the 80’s and since then eLearning has been radically changing the training industry. While the eLearning industry is experiencing rapid evolution and organizations have seen massive cost and time saving through it, there are still issues like learner boredom, lack of interactions, lack of relevance, and inadequate real-world problem-solving.