Learning and the mode of consumption and accessing information is undergoing a paradigm shift. The learners are no more the passive entity in the process, owing to the ability to pull information from the corners of the web. Hence, qualifying eLearning as a push technique or a pull technique is debatable, and as far as the learner is concerned, completely conditional.
Major stress points faced by an employee in an organization have a direct correlation with the work he/she must perform on the job. To counter the stress, training and counseling sessions of the employees can be conducted by the organization to improve their product knowledge that can help the employees perform on the job.
Say you have a company with a workforce of 100 employees divided into five units of 20 employees each. Your industry takes a turn for the good as a new technology is launched requiring you to adopt it. This means having to develop an employee training program to train all your employees from all units individually based on their functional role. The default mode would be to hold a classroom program to train all the teams based on a time table and you manage to finish the employee training program within 45 days.
Post launch of a new product or concept, begins the vicious cycle of customer acquisition followed by a tutorial to get the customer familiar with the product. This is a major challenge for every organization, failing which, the consequences could be dire leading towards inefficient usage, poor user experience, frustrated consumers, and falling adoption rate, among others. A study by a professor from MIT Sloan School of Management, Massachusetts showed that among the 9,000 new products that achieved broad national level distribution, about 60% were discontinued within three years and a few suffered negative perception of utility. This is an indicator that uneven usage is among the major reasons for their failure. This issue is a matter of concern for enterprises and start-ups alike in terms of when a new technology with lack of precedent is launched. It would be a tragedy if the product fails to generate critical mass, not because the product lacked the necessary features but because the features and their correct usage was not conveyed to the end user.
“Accessible design is good design – it benefits people who don’t have disabilities as well as people who do. Accessibility is all about removing barriers and providing the benefits of technology to everyone.” – Steve Ballmer
Mobile learning is about disseminating information and learning through a mobile device. However, under no circumstances is mobile learning a compressed version of your eLearning module on a mobile device. Here are 7 dos and don’ts of mobile learning you need to keep in mind.
The Microlearning solution breaks down the traditional long training or learning curriculum into easily consumable pieces of information by breaking it up. It takes a course or a module and deconstructs it to form building blocks of information that can be personalized according to the needs of the learner.
Mark Van Doren said “The art of teaching is the art of assisting discovery”… and what better way to assist discovery than to tell a story? For the longest time we, both young and old, have been enamored by the power of storytelling. How about online learning? Here are 3 tips on how to weave storytelling in eLearning and offer your learners a context which makes your modules relevant to them.
Creating an effective online training strategy for the employees is an integral part of any organization’s responsibilities, irrespective of its size and strength.
The eLearning market is always buzzing with inventiveness and excitement. Technology is the great enabler, and Learning and Development teams in enterprises are looking towards eLearning for creative ways to enhance training experiences. Here are 4 ways to increase interactivity in eLearning and address the employees’ training and development needs.